Game Development

Just posted an article about joystick input and using deadbands in order to suppress erroneous input. I also touch upon how you can use something besides a linear function in order to increase/decrease the sensitivity of the joystick at diffrent positions.

You can read it: HERE

Test Textures are posted

Just posted a short page adding some useful test textures. Will be adding more soon.

This is mostly to help troubleshoot situations where something like this happens:

Even Photoshop has issues displaying certain textures.…