Articles

Just posted an article about joystick input and using deadbands in order to suppress erroneous input. I also touch upon how you can use something besides a linear function in order to increase/decrease the sensitivity of the joystick at diffrent positions.

You can read it: HERE

Test Textures are posted

Just posted a short page adding some useful test textures. Will be adding more soon.

This is mostly to help troubleshoot situations where something like this happens:

Even Photoshop has issues displaying certain textures.…

First of the many articles I intend to post in the coming weeks. This one is about the inverse error function.

Article: HERE

Introduction:
When one is dealing with statistic or generating random numbers one eventually encounters both the error function and the inverse error function. While some programming languages have the error function included in their math standard libraries, typically the inverse error function is excluded. In this article I will be talking about the inverse error function, some of its uses and go over multiple different methods to approximate it.…